
The global iGaming market is expected to surpass $100 billion by 2026 (source), with player engagement and retention being the industry’s top priorities. Gamification in
The global iGaming market is expected to surpass $100 billion by 2026 (source), with player engagement and retention being the industry’s top priorities. Gamification in
The anime industry is really booming: 31% of global consumers watch anime at least once a week, and among people this figure reaches almost 50%.
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